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Status Register (SR) stores CPU condition flags
Anna Kowalski
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calendar_month2026-02-24

The Status Register: The Computer’s Flagpole

How a tiny set of bits (flags) tells the processor what just happened, from carrying numbers to checking signs.
📋 Summary: The Status Register (SR), often called the Flags Register, is a special storage area inside the CPU (Central Processing Unit). It does not hold regular numbers; instead, each of its bits acts like a signal flag. These flags—such as Carry (C), Overflow (V), Zero (Z), and Negative (N)—automatically change their value (0 or 1) after every arithmetic or logical operation. They tell us crucial information about the result: Was the result too big to fit? Was it negative? Did it become zero? Understanding the SR is essential for writing efficient low-level programs (assembly language) and for grasping how computers make decisions based on calculations.

🚩 The Main Flags: Carry, Overflow, Negative, and Zero

The Status Register typically contains between 4 and 16 flags, but four of them are the most important and are found in almost every processor, from simple 8-bit chips to modern 64-bit CPUs. Each flag is a single binary digit (1 for "condition true" or 0 for "condition false"). Let's look at them one by one with simple examples.

Flag Name (Symbol)What It SignalsSimple Analogy
Carry (C)An addition produced a carry out of the most significant bit, or a subtraction needed a borrow.Like adding two numbers on paper and writing a "1" on the next column.
Overflow (V)The result of a signed (positive/negative) operation is too large or too small to fit in the destination.A car's speedometer that only goes to 150 mph shows 20 mph when you are going 160 mph—the reading is wrong (overflow).
Negative (N)The result of an operation is negative (the most significant bit is 1 in two's complement form).A weather thermometer showing a temperature below zero.
Zero (Z)The result of an operation is exactly zero.A balance scale that is perfectly balanced—no weight on either side.
💡 Tip: The Carry flag is for unsigned numbers (like 0 to 255 in an 8-bit system), while the Overflow flag is for signed numbers (like -128 to +127). They often get confused, but they monitor two different kinds of "bigness."

🔍 How the Flags Change: Arithmetic in Action

To really understand the Status Register, we need to see it working with real numbers. Imagine we have a simple 8-bit computer. Let's perform a few additions and observe how the flags (C, V, N, Z) react. We will use binary numbers to make the changes in the bits visible.

Example 1: Adding Two Small Numbers
We add 5 (00000101 in binary) and 10 (00001010). The result is 15 (00001111).

  • Carry (C): No carry out of the leftmost bit → C = 0.
  • Overflow (V): Both numbers are positive, and the result is positive. No signed overflow → V = 0.
  • Negative (N): The leftmost bit of the result is 0 (positive) → N = 0.
  • Zero (Z): The result is not zero → Z = 0.

Example 2: Adding Numbers That Cause a Carry (Unsigned Overflow)
We add 200 (11001000) and 100 (01100100). The mathematical sum is 300, but an 8-bit register can only hold up to 255. The result stored will be 300 - 256 = 44 (00101100).

  • Carry (C): A carry is generated from the leftmost bit → C = 1. The CPU knows the true result is 256 + 44 = 300.
  • Overflow (V): If we interpret these as signed numbers (-56 and +100), the sum 44 is correct. No signed overflow → V = 0.
  • Negative (N): The result's leftmost bit is 0N = 0.
  • Zero (Z): Result is 44, not zero → Z = 0.
📐 MathJax Formula: The relationship between Carry and the result for unsigned numbers can be expressed as: 
$ \text{True Sum} = \text{Stored Result} + (\text{Carry Flag} \times 2^n) $, where n is the number of bits (8 in our example).

⚙️ Practical Application: A Simple Calculator with Decision Making

Imagine you are programming a very simple digital calculator. It can only add numbers, but you want it to display a warning if the result is too big for the screen (an error message). The Status Register makes this possible. After every addition, the program checks the Carry flag or the Overflow flag.

Pseudo-code example:

ADD A, B          // Add two numbers (A and B) and store the result in A
// The CPU automatically updates the Status Register flags
IF (CarryFlag == 1) THEN
    PRINT "Warning: Unsigned result too large!"
ELSE
    PRINT "Result is:", A
END IF

In more complex processors, groups of flags are checked together. For example, to see if one number is less than another (a comparison), the CPU subtracts the numbers and checks the Negative and Overflow flags. The combination N ⊕ V (N XOR V) tells us the result of a signed comparison. This is how your computer decides which path to take in an if-then-else statement.

❓ Important Questions About the Status Register

Question 1: Does every operation change all the flags?
No, not at all. The flags are only updated by specific instructions—mainly arithmetic (ADD, SUBTRACT) and logical (AND, OR, XOR) operations. A simple instruction that moves data from one place to another (like MOV) usually leaves the Status Register unchanged. Some processors have special instructions to directly set or clear individual flags.
Question 2: Why is the Zero flag useful?
The Zero flag is extremely useful for loops and counting. For example, if you want to repeat an operation exactly 10 times, you can put the number 10 in a register, subtract 1 each time, and after each subtraction, check the Zero flag. When it becomes 1, you know the register has reached zero and the loop should stop. It's like a countdown timer reaching zero and ringing a bell.
Question 3: Where exactly is the Status Register located?
It's inside the CPU (Central Processing Unit), in an area called the "Registers." Registers are like the CPU's tiny, super-fast scratchpad memory. The Status Register is just one of these special-purpose registers. Its size (number of bits) depends on the processor architecture. In a 32-bit Intel x86 CPU, it's a 32-bit register called EFLAGS; in 64-bit, it's called RFLAGS.

🏁 Conclusion: The Silent Decision Maker

The Status Register might be small, but it is one of the most critical components in a computer. It acts as the memory of the ALU (Arithmetic Logic Unit), holding the "metadata" about the last calculation. Without these flags, the CPU would be blind to the results of its own operations. It wouldn't know if a number became zero, if a calculation overflowed, or if a result was negative. Every modern program, from video games to operating systems, relies on the humble flags in the Status Register to make decisions, control loops, and ensure that calculations are correct. Understanding it is the first step toward understanding the very logic that powers all computing devices.

📝 Footnote

[1] CPU (Central Processing Unit): The "brain" of the computer that carries out instructions of a computer program by performing basic arithmetic, logical, control, and input/output operations.
[2] ALU (Arithmetic Logic Unit): A digital circuit inside the CPU that performs arithmetic (addition, subtraction) and logical (AND, OR, NOT) operations.
[3] Two's Complement: A mathematical operation to represent signed (positive and negative) integers in binary. It is the standard way computers store negative numbers.
[4] EFLAGS / RFLAGS: The specific names for the 32-bit and 64-bit Status Registers in x86 architecture processors from Intel and AMD.

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